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AI Insights · Timothy · October 2022

Top 5 Idler Games Performance in Africa Q3 2022

Discover the performance of the top 5 Idler Games in Africa for Q3 2022, based on data from Sensor Tower, including trends in weekly downloads, revenue, and active users.

Top 5 Idler Games Performance in Africa Q3 2022

In the third quarter of 2022, the top 5 Idler Games in Africa showcased diverse performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:

Office Fever from Rollic Games saw fluctuating weekly revenue, peaking at around $105 in late June and experiencing a dip to $0 in mid-August before rising again to $75 in early September. Weekly downloads for the game showed a significant increase, starting at approximately 104K in late June and reaching a peak of about 232K in early September. The game’s weekly active users also followed an upward trend, growing from 233K in late June to an impressive 467K in early September.

My Mini Mart by SUPERSONIC STUDIOS LTD experienced a decline in weekly revenue over the quarter, starting at $367 and dropping to $145 by the end of September. The game’s weekly downloads showed a mixed trend, starting at 100K in late June, peaking at 127K in early July, and then fluctuating before ending at 42K in late September. Weekly active users for the game also varied, starting at 265K in late June, peaking at 304K in early July, and then declining to 160K by the end of September.

Like a Pizza from MondayOFF saw consistent weekly revenue early in the quarter, peaking at $117 in early August before declining to $26 by the end of September. Weekly downloads for this game decreased steadily, starting at around 120K in late June and dropping to just 6K by the end of September. Despite this, weekly active users remained relatively high early in the quarter, reaching 355K in mid-July before gradually decreasing to 158K by the end of September.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed steady weekly revenue throughout the quarter, with values around $2K. Weekly downloads fluctuated, starting at 13K in late June, peaking at 56K in mid-July, and then dropping to 10K by the end of September. Weekly active users for the game increased from 47K in late June to a peak of 111K in mid-July before declining to 47K by the end of September.

Dig Deep by Crazy Labs had no reported revenue during the quarter. However, the game’s weekly downloads showed significant initial growth, peaking at 65K in mid-August before dropping sharply to just 102 by the end of September. Weekly active users followed a similar trend, starting at 40K in mid-July, peaking at 132K in late August, and then declining to 22K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022